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Last updated
GLOBALS = {
framework = "qb-core", -- Compatible with -> qb-core and esx.
target = "qb-target", -- Compatible with -> ox_target, qtarget, qb-target.
notifications = "qb-core", -- Compatible with -> qb-core, esx and custom.
rouletteBet = 1000, -- Price to use the roulette.
Cooldown = 24, -- Cooldown in hours to use again the roulette.
PropModel = "vw_prop_vw_luckywheel_02a", -- Model of the roulette.
PropCoords = {
{
coords = vector4(218.85, -811.53, 29.85, 163.9), -- Coords in vector4 of the roulette prop.
active = true -- If the roulette is active or not.
},
},
}
TRANSLATIONS = {
["cooldownMessage"] = "¡Lo siento! Debes esperar %d horas y %d minutos antes de poder jugar de nuevo.", -- Cooldown message.
["playRoulette"] = "Play Roulette", -- Play roulette message.
["noMoney"] = "¡No tienes el dinero necesario!", -- No money message.
["winningMessage"] = "¡Has ganado %s!", -- Message when player wins.
["enterBet"] = "Please enter a bet --> $%d", -- Enter a bet message.
}
ITEMS = {
{
name = "weapon_pistol", -- Name of the item.
label = "Pistol", -- Label that shows in the roulette.
chance = 2, -- Chance of winning the item.
type = "weapon", -- Type of the item (item, weapon or money).
class = "legendary" -- Class of the item (legendary, epic, rare, common).
},
{
name = "big_money",
label = "Big Money Bag",
amount = 25000,
chance = 15,
type = "money",
class = "epic"
},
{
name = "phone",
label = "Phone",
chance = 20,
type = "item",
class = "common"
},
{
name = "lockpick",
label = "Lockpick",
chance = 25,
type = "item",
class = "rare"
},
{
name = "small_money",
label = "Small Money Bag",
amount = 5000,
chance = 35,
type = "money",
class = "rare"
},
{
name = "weapon_switchblade",
label = "Switchblade",
chance = 5,
type = "weapon",
class = "legendary"
},
{
name = "weapon_knife",
label = "Knife",
chance = 8,
type = "weapon",
class = "legendary"
}
}