Copy function customHouseInterior(interiorShell)
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local distanceInterior = nil
if interiorShell == 'luxuryHouse1' then
distanceInterior = #(playerCoords - vector3(117.2, 560.14, 184.3))
elseif interiorShell == 'luxuryHouse2' then
distanceInterior = #(playerCoords - vector3(-682.44, 592.59, 145.38))
elseif interiorShell == 'lowHouse' then
distanceInterior = #(playerCoords - vector3(266.17, -1007.41, -101.01))
elseif interiorShell == 'midLowHouse' then
distanceInterior = #(playerCoords - vector3(346.57, -1012.9, -99.2))
end
return distanceInterior
end
function teleportToCustomInterior(interior)
local player = PlayerPedId()
if interior == 'luxuryHouse1' then
SetEntityCoords(player, 117.2, 560.14, 184.3, false, false, false, false)
SetEntityHeading(player, 185.49)
elseif interior == 'luxuryHouse2' then
SetEntityCoords(player, -682.44, 592.59, 145.38, false, false, false, false)
SetEntityHeading(player, 219.34)
elseif interior == 'lowHouse' then
SetEntityCoords(player, 266.17, -1007.41, -101.01, false, false, false, false)
SetEntityHeading(player, 10.75)
elseif interior == 'midLowHouse' then
SetEntityCoords(player, 346.57, -1012.9, -99.2, false, false, false, false)
SetEntityHeading(player, 1.8)
end
end